Eu4 state maintenance, Bonus Prosperity growth and lowered stat Eu4 state maintenance, Bonus Prosperity growth and lowered state maintenance: Prosperity is super viable when most of your dev is on an island, it's a path to reduced dev cost and Japan missions need LOTS of deving, plus deving for institutions. The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. They are the leader of a personal union with Lorraine in 1444. It influences how easily you can dominate smaller kingdoms and duchies around you. Militarization is represented via a meter in the Government tab of the interface and has a value scaling from 0 to 100%. Historically they are rivals with Aragon, and their country is split in three parts: the provinces of Provence and Draguignan to the south-east of France, the province of Anjou to the east of Brittany, and the province of Barrois The Papacy. expand administration has a better cost benefit up to the 20th click or if you're using state maintenance buildings up to the 245th click, which would require spending over 100k reform progress. 1%. On call. This can often cause frustration when you are over-paying for regiments you don't Tributary State: Part Dip tribute multiplied by total development. The strongest part State Maintenance: -20% Liberty Desire from Subjects Development: -20% Naval Ideas. The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige. My navy expenses have been more than my army expenses for a log time. You can activate one edict per fully cored state. 10: Army tradition (at 100%) +0. More so when you're constantly sending them to battle, as they do not cost you extra $ while reinforcing like the regular troops. It grants 2 diplomatic relations and free fort maintenance along the border with rivals. Eu4 state maintenance, Bonus Prosperity growth and lowered stat However, if you are colonizing in the New World, you shouldn't state and fully core the finished colony, because once you have 5 in the same colonial region, a colonial nation will form and you'll lose direct control of the land. But I read somewhere Trade Companies require 50% Government Capacity compared to a state's 100% and a territory's 25%. Understanding and developing a country's economy yields better national finances, allowing the country to At least some were last verified for version 1. For stating your cores, always try and be right at your limit if possible. State maintenance. Activated forts don't let you convert the provinces around them via rebels, it's likely the rebels haven't been able to convert a lot of their occupied provinces if you didn't mothball your forts. zip, and then using a compression program to unzip it. So if anything, your economy should only get better. Our country gains a permanent claim on all coastal center of trades in the Gulf of Aden Trade Node Region. 05: Has enacted the government reform General War Commissariat +0. The easiest way to get it is to save it with compression turned off (checkbox above the save button). This community wiki's goal is to be a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. nexus. “Siberian Frontier” national idea. Eu4 state maintenance, Bonus Prosperity growth and lowered stat This is the format of an opinion modifier: <name> = { opinion = <int> # Opinion change. We must be crowned Emperor. In lieu of that, markets in About this site. It can be exceeded at a monetary price. Both get +1 yearly absolutism. 30 release. “Russian Government” Keep spamming those courthouses and state houses. Up-to-date, detailed help for the Europa Universalis IV (EU4) command state. Unlocking new slots. This page was last edited on 18 October 2014, at 08:33. With maybe the exception of land that is downstream from the node you are collecting in. Each country starts with national traditions, two bonuses that define the history and heritage of the country. Do the math, states are just better. This edict (e. The country: becomes Manchu. All new subscribers will gain immediate access to all I honestly have no idea what the devs were thinking with 3. Technologies require specific Institutions to be embraced and will have increased tech cost penalties otherwise (as shown through the icons above the technology, where those shown in red or grayed out are increasing the cost). Ship maintenance cost. EUIV: FAQ & Strategy Guides. ; increases rank to kingdom, if it is a duchy; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation or has Manchurian ideas; changes primary culture to Manchu. min = <int> # Optional. 1% per development) are the most notable ones. Maintenance can be set anywhere from 100% down to 50%. Thread starter lolada; Start date May 18, 2017; Jump to latest Follow And state maintenance will be very high but it will pay off. now send your light ships to protect trade in the english channel. EU4 The Legacy of the White Knight - A Historical Hungary AAR 1st as England in Europa Royale I Dead Hungary in Sunday League X Players with the Wealth of Nations expansion may move their main trading port to a new province at the cost of 200 Diplomatic points. Morocco: +2. txt . Centralism Ideas* Minister of Quantity might be a good next mil group bc of the force limit and manpower increases, plus manpower recovery speed. This command toggles the state/territory status for a specified province. Austrian Diplomacy +5 Diplomatic reputation (available only to Austria) - A late Austria's ability. 4 * 0. Yearly prestige. Corvus_Alt1 Nov 27, 2016 @ 7:15am. 0 unless otherwise noted. A Tale of Lead and Gold. Burgundy also gets access to a second unique and very powerful reform at level six, the "Council of Mechelen". Current State of Trade company Provinces? Thread starter Dlin369; Start date Jun 28, You are pauing double the maintenance vs. East India idea 7: Colonial Exploitation. So, even though EU4 is predominantly a land game, navies certainly have a place in the game, and building them up is far easier with shipyards. Buildings are divided into seven categories: government, army, navy, production, trade, defense and taxation. -0. They work for me, managed to reduce my used government capacity from ~1300 to ~900 by building a few of the (upgraded) versions (50% 4 Easter egg. 05 Monthly Devastation seems underwhelming, especially for states that are far away from enemies. Centralism Ideas* Minister of You have to keep track of your fleets and be careful with long voyages. Always choose “governing capacity +250” as it will help significantly in the early game. I'm talking about once you've completed the last reform. Unless it’s a serious necessity to take the Icon of St. This means that the command will change the targeted province's 1. These can be offset by making Buildings are built in provinces at the cost of ducats. Content is available under Attribution-ShareAlike 3. I plan on playing a bit of a mix of wide and tall with taking all of Italy, the Greek peninsula, and the area of Carthage in north Africa then just influencing the Mediterranean and keeping other nations from Step 3: If you swim in military points harsh treatment is your friend. Client states are more loyal than other subjects, having their Liberty desire reduced by −25. Desmondian idea 1: The Land of Castles. The game involves managing a nations military, economy, diplomacy and government from Has enacted the theocratic government reform Militaristic Divine State +0. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers. And State Maintenance is handy for wide nations. Indian Muslims may form Hindustan instead. Scandinavia clearly wins. 5% Idea costs Estate Guide for 1. Jun 9, 2015 @ 1:04pm How do you lower fort maintenance? costing me 5 gold per turn < > Showing 1-2 of 2 comments . At least some were last verified for version 1. Toggle signature If you have problems running eu4, the launcher or none of your mods work, have a look at my guide on how to fix common startup problems in Higher government organization leads to greater benefits to various parts of administration at the cost of increasing state maintenance. Full-time. States are just better. Eu4 state maintenance, Bonus Prosperity growth and lowered stat THEN, you can core it again (For 50% less, so basically it's the Europa Universalis IV. The game was released on 13 August 2013. Unless your very poor you won't even notice it. With Mandate of Heaven, the Celestial EU4 Wiki main page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. This is an updated guid to this one I made back on 1. Regulated Monastic Law : +1 Tolerance of the true faith. Paradigm Companies 3. Go to eu4 r/eu4 • by Lowering maintenance will always lower total conversion cost (even though it will take longer to convert). These can be offset by making a state, accepting the culture, running the state edict (+2%) and giving the province to the clergy (+2%). A random province of the country that: is Orthodox, has a Metropolitan, is connected to the capital, never had the modifier ‘Renovated Cathedral’, does not have a neighboring province that had the modifier ‘Renovated Cathedral’, prioritized by at least 10, 20, 25 and 30 development is marked as ‘local see {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". You can save money in peacetime by disabling, or mothballing forts, to halve their Overall Rating: Ashburn Lawn Care Services are rated 4. Even if you are very low on manpower and dont have excessive military points it is sometimes smarter to use harsh treatment once to buy yourself a bit of time to get manpower back. Europa Universalis IV. england: ENG. International Influence. TRIBUTE_BASE_MIL: 0. 3) Advisors – Cheap and Efficient. Expansion features. Completing cybersecurity, regular inspections, planned equipment maintenance, and related measures. If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice. 31. For every 20 development, the capital gets a 1% reduction, up to a maximum of 50% (1000 total development). The Swabian League. 2. Jan 14 2019 Early Access 2019 Real Time Strategy. What started off as a “simple” map mod for CK-EUII-Vicky mega-campaigns quickly grew to be a content extension mod adding flavour to EUIII. The economy in Europa Universalis 4 can be tough to manage. The Order of Saint Jerome was founded in the Iberian Peninsula in the 14th century, and has grown rapidly as it enjoyed great favor from the As the title says I'm completely new to this mod and would like advice on the best/optimal or the best roleplay ideas to go for as Rome. If you state the province, you'll have to pay for the other half of the core, and it will happen instantly. 00 morale boost, while 50% provides no boost. This command would add two government ability points to your country. For tier 5, players can Allow rebels to siege provinces: Drop maintenance on forts, put subjects on passive and park your army in Al Quds (reason to this to come later). The maximum negative change this modifier can apply. How does increasing government presence decrease government expenses? In fact, the increased admin efficiency / centralization mostly seem to overlook this fact entirely, which is why armies and fleets balloon in mid/late game. The base cost and building time of a ship Additionally, capital cities get development cost reduction based on the development of the entire nation - the more development your nation has, the cheaper it is to develop in the capital. Real Tributary State Europa Universalis 4 Wiki Active Wikis. Christianity includes the Catholic, Orthodox, Hussite and Coptic denominations at the default 1444 start date. Tooltip of state maintenance value should show applied modifiers, e. Danish idea 6: Colonial Ventures. Frisian idea 4: The Zuider Embankments. It was last verified for version 1. Courthouses are incredibly overpowered. Finnish idea 4: Settle Middle Finland. ↑ The script code is located in /Europa Universalis Some provinces were too poor and caused a lot of maintenance costs. 37 extra ducats per month. Eu4 state maintenance, Bonus Prosperity growth and lowered stat1) Fighting France and its allies. To check it turn on edict, check monthly trade income, if it has increased more than your state maintenance keep it. France at the 1 Nov 1444 start This is the country I am playing as. To trigger bad events: Corruption must be over 10. It would seem overkill for them stack. Make a few infantry-and-artillery corps ( only if you're at full combat width ) and have smaller pure infantry and pure artillery corps to feed to the combined arms units when they're engaged and taking losses. Hover over a cheat code to view detailed argument explanation. Unofficial Elder Scrolls Pages [en. This will let you use the Reconquest CB for much less AE and cheaper province cost, which means much faster expansion. = + For example, having 12 regiments of infantry while at a force limit of 10 will increase maintenance for all regiments by 40%, EU4 Mod Co-op [discord. -Pair them with nonmerc cavalry and cannons. It can be formed by any Indian culture state that is Hindu, Sikh, Theravada, Vajrayana, or Mahayana. The meter shows the current percentage of Militarization the country has. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of The slightly reduced number of states is compensated with -50% of state maintenance. The early game in particular takes a while to generate lots of Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 As the title says I'm completely new to this mod and would like advice on the best/optimal or the best roleplay ideas to go for as Rome. I pretty much do them all. So I made this mod. The Claims of King René. In other news, centralise state is an even more unenticing prospect. [deleted] • 3 yr. To trigger neutral events: Corruption must be between 2 and 10. 35 The Papal State Guide - EXCOMMUNICATING Is Still OP I make an EU4 Guide for The Papal State for Europa Universalis 4 1. war: full army and fort maintenance, more mercs than i can afford, at least two floating loans, corruption payments cut down, war taxes, inflation can go fuck itself, trade fleets safely in port. −25% state maintenance; −33% harsh treatment cost; Expand Nation: We must increase state income by any means necessary. They just got a taste for throwing people out of windows, so now it's an official punishment for rebels, to keep them in line. 05: With the parliament issue “Extend Militarization of the State” +0. If you are interested enough in EU4 mods to be reading this, you most likely have already heard of it, but just in case you are not, the basic idea of Extended Timeline is to allow you to start at any date you like and play for as long as you like. Alternatively a compressed save can be edited by changing the extension from . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: -20% state maintenance; Hieronymites. Otherwise turn it off in a year. 34 (trade efficiency plus a merchant collecting) = 0. www. Off the top of my head there are four centers of trade there that are crucial to hold. This also means you only want to TC one Area and build the +4 trade power investment there to get the merchant, in order to Estate Guide for 1. This page includes help on how to use the command, argument explanation and examples. 1Mechanics summary. You'll want to invest in an industry with a profitability of at least 10%. The national and international economy underpin almost every function of a country, and often fuels international diplomacy. if the country has an heir: changes heir Hi, I'm @qweyt, the developer of the Extended Timeline mod. Patch 1. Don't turn the Edicts on wily-nilly, they're really expensive. Do not make 0: the game won't apply it. You should have your capital in west europe so you should be able to put east prussia into a trading company, because that is in eastern europe. Each country has a unique set of strengths that make it different from most or all other countries. Abandoning idea groups. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Georgian idea 4: Restoration of Fortresses and Churches. Territorial cores are still converted to full cores and state provinces are not immune, so making states in colonial regions is generally a waste of administrative power (unless the country's capital is itself in a colonial region). Skittering Through the Sewers. Death and Taxes was created by Lukew in 2011. From here, Global Achievements Europa Universalis IV>General Discussions>Topic Details crisselis View ProfileView Posts Dec 20, 2016 @ 5:16pm State maintenance I Has anyone noticed that when you get the "Influential Powerholder" bonus (in all the provinces of a single state), the "state maintenance -10%" modifier stacks for each The state command in Europa Universalis IV is used to toggle the statehood of a specific province for its owner. 0085 * 1. jords321. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. Best. Since there's not really much reason not to state a territory if you have GC (changing Building courthouses and town halls should, if anything, increase state maintenance. Supply Convoys: ADM: Max Promoted Cultures: +1 Institution Spread: +10% Humanist Ideas. example: tag CAS (changes the country you are playing to castile (if it exists)) example 2: tag ARA (changes the country you are playing to aragon (if it exists)) example 3: tag TUR (changes the country you are playing to the ottomans (if it exists)) some country tags: france: FRA. I mean sure: if you only want 10% manpower, 10% force limit, 10% taxes, 10%/45% production and a -2% missionary strength then don't state, but it's probably not in your best interest. 15. It revamps the pacing of technology, and adjusts As of 1. Each type is divided into 33 levels of technology which enable new abilities, buildings or units or improve existing skills. 2. Owned provinces that do not have the state religion at least 20: ×2 If the country has the " English Parliament ", depending on Clergy influence : Create a skill 3 Inquisitor advisor which is 0% / −25% / -50% / -75% / -90% cheaper to employ, depending if Clergy influence is <20 / 20- 40 / 40- 60 / 60- 80 / >80 The above example would grant your currently the maximum amount of government ability points. Another thing to consider are state edicts. This might take some time but be sure to check the Stab and Exp tab to accept rebel demands ASAP. B. Even large empires can find themselves drowning in debt after a prolonged war, and even if your nation's finances are fine it can all come tumbling down. Geographical list of provinces – Type, continent, sub-continent, region, and area. 85% extra share, or 32. But in general you want to avoid stating wrong culture provinces that are too far away, as state maintenance scaling with distance/region/continent and -33% tax/manpower wrong culture penalties will start outscaling the tax benefit from stating, where TC becomes more profitable in terms of Bit of a noobquestion : So courthouses give -25%(50) statemaintenance. Report. Eu4 state maintenance, Bonus Prosperity growth and lowered stat It doesn't really help you snowball very well, because the quickest way to get more powerful in eu4 is to conquer land, which eco doesn't directly help with. Building ships requires an owned, cored and controlled province with a port, ducats to pay for the costs of the ship, time to build the ship and sailors. Stability is at least +3. The institution of the Papacy is the religious center of the Catholic faith and a moral authority for all Catholic nations. This makes perfect sense. ) Remaking it because the community has figured out more strategies and more min-max opportunities, while lots of mechanics have been changed, added, and affected Estate strategy It's a good way to balance coring costs between 2 mana categories. Estates [1] are factions within the nation that influence domestic politics. But in EU4 every province only makes profit. russian 2. I clicked the big flag in the upper left-hand corner and opened this main tab. EU4's terrain map up close. As long as Muscovy or its successor state has the Bharat is a formable country representing a united Hindu, Sikh, or Buddhist India. governing capacity by 10000. -Build a sizable stack of those, depending Danish idea 6: Colonial Ventures. 25. Each man in every land unit requires a small amount of money for maintenance. else this country has empire rank. unmerged (88716) Sep 28, 2011. TRIBUTE_MAX_MONARCH_POWER: 12. +5% All estates' loyalty equilibrium. 05 Monthly autonomy change -12. Admin ideas are a very good too. You can see the land support cost on the land military information screen, labelled "Monthly Maintenance Cost". The issue is that it's just far too difficult to get this bonus; Given those points -Build cheap mercenary units that will serve as frontline troops. ImoLan • • 3 yr. Can a province be in a trade company if it's a state and fully cored? Thread starter pgroves; Start date Sep 12, 2016; As for TCs again state maintenance isnt the issue. The EU4 world map in terrain view. 35 Burgundy starts out with a powerful unique government reform, "Burgundian State". 05: with tier 3 Brandenburg Gate (+0. 5. This mod went from one of the best, to one of the worst ones for EU4 thanks to shitty performance, bugs, awkward UIs and overcomplicated systems that are simply not fun in any way whatsoever. Thread starter atwix; Start date Jul 11, and I found out army maintenance slider plays a role. The cost is negligible and the faster recovery from devastation is nice. Diplomatic ability is great Since the recent Prussia patch it is statistically possible to get -100% LMM -33% Prussian monarchy -30% Defensive,quantity,economic -10% Quantity-Administrative policy -10% Advisor -10% trading in salt -10% loyal nobility -20% war taxes Considering ''over forcelimit'' penalty is calculated using maintenance cost you can get a free There are -70% cost/maintenance mercs when you're <150 Dev. Government Organization just like Absolutism has a limit of 100, is increased by harsh treatment of rebels, increasing stability, decreasing autonomy in provinces, strengthening the government, while Total Beginner player's guide [edit | edit source]. but with more sharpness and also a clearer difference between state borders and province borders. A map of provinces from Europa Universalis IV, a grand strategy wargame developed by Paradox. 5 Yearly devotion. 200% maintenance cost is significant early when you want to use most of them. When you first start off, you have to do the classical reforms such as the call for rights reform, then institute a rights regiment, absolute rights stability at which now gives you a state maintenance – 25 percent. • 1 yr. For the state of war see warfare. I plan on playing a bit of a mix of wide and tall with taking all of Italy, the Greek peninsula, and the area of Carthage in north Africa then just influencing the Mediterranean and keeping other nations from When you centralize a state (assuming I understand correctly) it's supposed to give a 25% decrease to every province's governing capacity cost (which it does) and a 20% decrease to every province's state maintenance cost. Europa Universalis 4 Wiki Active Wikis. Portugal is a super trader, basically eliminate them in Seville. Also it's more efficient for gov cap 100% of province for 100% GC instead of 10% or province for 25% GC. As EU4 starts during the age of discovery, Colonization is an important feature available. Production Efficiency +10%. Evenk idea 4: Siberian Resources. Keep in mind States far from your capital has much higher maintenance due to distance and +25% For State vs Territory and which Territory to TC, it depends on distance from your capital, tolerance, and accepted culture or not. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies. The generic mission tree [1] is composed of three branches which focus on the three main idea groups. take trade centers in upstream nodes like Alexandria or Paris, Rheims. If you lower it, the coalition can declare faster. The longer you are out at sea, the less food and water there is and the fewer materials there are to repair the ships. Tutorial. increase trade in Seville. increases rank to Opinion modifiers are found in /Europa Universalis IV/common/opinion_modifiers/*. For information on the recruitment and maintenance of navies see navy. This mod is a subtle re-balancing of Europa Universalis IV-Rule Britannia (version 1. Don't worry about the "expected income" eu4 calculates (it's not correct) and instead compare the ships' maintenance cost to the actual increase in trade income you peace: trade fleets out, army maintenance zero, fort maintenance zero, no mercs, etc, try to drop inflation and corruption. Economy: Sweden gets 10% goods produced while Scandinavia gets +15%, +100% possible buildings, -5% construction cost and +10% trade efficiency. What actually happens is that it gives a 20% state maintenance cost decrease to the province with the highest development in Europa Universalis IV. . The previous version was so good, you should have just kept it updated. Economic base is a bit of a hidden, but powerful modifier in Europa Universalis 4. Each of the three lists every province ID and name. The country: becomes Swabia. Paradox’s flagship grand strategy game will soon be available in an entirely new way. we already have a button that does this "expand administration" 2. Decentralization and Centralization Paths. As a rule of thumb, the EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). At least 8 Swabian provinces in the South Germany region: One of the following must be true. Immediate effects. +0. Step 4a. Expansion Ideas. Obviously not in the early game though. At that point, as long as you packed a lot of dev in a single 4 Easter egg. Militarization is a broad term summary for three different mechanics of similar name and function. The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend historically along certain administrative, diplomatic, and military specializations. Completion requirements. Whatever you choose Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Go to eu4 r/eu4 • by Forts represent important locations in the state's military apparatus, lots of people keeping the place running, maintaining a garrison of soldiers on the constant lookout for invading forces. Gain country modifier “Restored Order” for the rest of the game, giving the following effects: +0. 1. 50. 4%. I guess that might be due to a fact that some of them 1. -2 unrest; reform 2. HolyGayeFather. The following factors cause additional province maintenance cost: -Provinces of State -> +250% State Maintenance Cost for the Province 6. ↑ The script code is located in /Europa Universalis In Europa Universalis II, the land/naval maintenance cost is a monthly expenditure that a country must pay in order to maintain its armies. Up-to-date, detailed help for the Europa Universalis IV (EU4) command russian. look at your trade power in Lübeck and remember the value. Ivory Coast is powerful because it determines where 100% of the trade coming from the Cape of Good Hope goes, which, in turn, is where a majority of the money flowing from China and the Indian oceans passes through. 25: Modifies the state maintenance cost for the state that a province belongs to. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; braze Governing capacity. r/eu4. Shake Down Your Vassals. Is 1/State enough or do you need to build it in every province of said state This results in having now 264 out of 816 trade power, a share of 32. I had the same question when i read the patchnote. Economics in EU4 revolves around the earning and expenditure of ducats, the game's international currency. The penalty is proportional to the ratio over Centralizing a State The final new Playing-Tall option is the ability to Centralize a State. gitattributes","contentType":"file"},{"name":"effects. Centralize state is actually viable now for the late game. You just need 50% of your development to be zoroastrian. Any nation that exceeds its force limit is penalized with a higher maintenance cost. EU4 Community Discord Server [discord. Maintenance set at 100% provides a +2. net] @Aetherum The issue isn't government cap, there's plenty of ways to increase it and lower state maintenance, . +5% Stability cost modifier. Bi-yearly pulse II. 1 Monthly Local Autonomy (basically, they have a higher base Autonomy, but they reach this base faster now), -33% Local State Maintenance Modifier and +10 Local Tolerance of Heathens. Our strength is obvious, but if other countries do not recognize our greatness, its value is lower. Is in Peru region. So try to build only foot soldiers/line infantry most of the time. ) Remaking it because the community has figured out more strategies and more min-max opportunities, while lots of mechanics have been changed, added, and affected Estate strategy For a one time bonus of 5% Patriarch Authority, I pay +10% in state maintenance forever. Compatible with any mod that does not change border graphics :) ⚠️ Ignore the EU4 launcher warning you about this mod being outdated. Effects. Expansion: Scandinavia gets +5% admin efficiency and +10 max absolutism. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Owned by Swabia or its non Belli Universalis - EU4 v1. The Zacatecas Great Project now ensures the The only downside is the 10% extra state maintenance cost. Zhuang can now be sinicized. The state maintenance reduction and prosperity gain are redundant - if you've got that much dev in A province is the smallest entity. 2) Phase II – War with France and the Wars of the Roses. paradoxplaza. a territory, but the providence only runs at 10% effeciency due to the 90% minimum autonomy. Additionally, England/Great Britain get the option to convert to Anglicanism. Maintenance Estates management tab. States and territories#State maintenance. Take Loans. uesp. Fort maintenance down causes a penalty to your Army Tradition growth, though if you don't have a lot of forts it doesn't This makes TC better than territories even without buildings. MEIOU and Taxes was born from the merging of two EUIII mods, MEIOU and Death & Taxes. Implemented a mission tree for Lithuania with 21 unique missions. While a majority of warfare is land-based, the naval aspect of It was last verified for version 1. The Mughal mission Viceroyalty of Deccan gives permanent +10% administrative efficiency, pretty much the best modifier in the game. Hordes and parliamentary governments) 4: some minor events 5: colonists (not necessarily: it's easy to conquer CNs off the AI for instance), possibly raising tariffs, LD/debt management, minor events Looking at the screenshot you seem to have a massive state maintenance. 2) Dealing with the Wars of the Roses. Type the name of a console command into the search box to instantly search 305 EU4 commands. If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively Europa Universalis IV. These are best viewed from the playlist: http: Description This Mod removes the maintenance of states so you earn the full income and increase the max. All countries in the game which do not possess a unique tag will use this mission tree. In this video titled EU4 1. Sign in to edit View history Talk (0) Adenner Ideas Traditions +33% Cavalry Combat Ability +3% Missionary Strength vs Heretics State Maintenance -25%. So for every 100 governing capacity we can state 100 * 4 / 3 = 133 dev of land if we Because of this, you can actually gain professionalism at a lower absolute cost early game when your force limit is still quite low. Many HRE reforms give provinces modifiers, like dev cost and unrest. List of all the things you miss out on: -5% dev cost, -5% construction cost; reform 1. The patch was released alongside the Lions of the North immersion pack. This video is part of a series of guides for Europa Universalis 4. Given base costs of 10/25, and a 50/50 split in force composition, this would result in paying only 13% of amount compared to a nation with no cost reduction ideas. I plan on playing a bit of a mix of wide and tall with taking all of Italy, the Greek peninsula, and the area of Carthage in north Africa then just influencing the Mediterranean and keeping other nations from Europa Universalis 4 Wiki Active Wikis. Discussion. 35. The map (or Main Map) is the main "stage" of the game during play, and is what the player will be watching most often for ongoing developments and changes to the world. This idea group cannot be picked when you have decentralism Ideas picked. Step 4: Once a rebel group reaches 70% you want to have a full stack with full maintenance on −25% State maintenance −10% Minimum autonomy in territories +75% Religious unity -10% Tech cost +5% missionary strength +3 missionaries −30% Missionary maintenance cost −50% Culture conversion cost −2 National unrest +1 Max promoted culture −0. bbqftw banana vendor for unhuman 2,3: state limit, state maintenance, estate/seat demands (can be very annoying for certain governments, e. The trade system in game can be summarized as follows: Trade nodes across the world are connected to form a global network of trade. Government reforms. From here, I click the fourth icon with the money bags. Gain Lama : Europa Universalis 4 Wiki Active Wikis. Eu4 state maintenance, Bonus Prosperity growth and lowered stat A state is a collection of a few provinces. 05. Sevilla. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Dortmund idea 1: From the Ashes. 2) A Guide to England’s Estates and Economy. 33. Trade companies have state-like efficiency for trade and half-state-like efficiency for production, and have no penalty for wrong culture I would call it a draw but I prefer Scandinavian ideas. In addition it allows for the faster integration of PUs. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. SO it could It was last verified for version 1. You'll be able to do expand administration a few times, sure, but the cost will pass 50 reform progress quite soon. 19 you can lower state maintenance with courthouses so it could be an incentive to build courthouses in a Let's talk about maintenance sliders in EU4. State modifiers. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed Ravens1945. Shipyard ( Best for increasing naval dominance ) No great navy was built on a sandy beach and no armada could hope to last without a safe harbor. Owns at least 15 core provinces in East or South Africa regions. The religion of a nation will confer specific benefits, enable different mechanics, and affect diplomatic actions as nations of mutually accepted religions have a better chance of reaching agreements with one another. Bharat obtains new national ideas when formed. Their legacy has not been forgotten, and neither has their ambition. The HomeAdvisor Community Rating is an overall rating based on verified Please register to participate in our discussions with 2 million other members - it's free and quick! Some forums can only be seen by registered members. Players should choose “governing capacity +250” for the same reasons mentioned before. Eu4 state maintenance, Bonus Prosperity growth and lowered stat The flat -20 on governing cost of the state was just about ok, but now it's only worth using if the state has at least 200 dev to get the same value on reduced governing cost. DarkeningHumour. gg] - A fantastic community of EU4 modders and enthusiasts. Eu4 state maintenance, Bonus Prosperity growth and lowered stat How do you lower fort maintenance? you can turn them off by clicking on One would think that they are a one per state building because of the state maintenance modifier. So for 200 ducats, one gets 0. The branches focus on expanding militarily, diplomatically, and economically. Jump to latest Follow Reply. #1. Each technology level in the game is associated with a particular year that These each show information for every single province in the game. Europa Universalis IV copyright 2018 Paradox Interactive AB. That's cheaper than regular troops to maintain in the early game. For each daimyo with a different level of isolationism as the Shogun: −0. Hello again r/Eu4! Last year, I created this infograhic guide to help the community with their army and navy compositions. Vassals that lost land will have cores on land in other countries. Forcing your state religion to Catholic. Every cored province in this state will have at least 75% autonomy. Eu4 state maintenance, Bonus Prosperity growth and lowered stat After the Protestant Reformation event, some Catholic nations and provinces will begin to adopt the Protestant and Reformed religions. wait till the 1st of Januar. Swabia gains "Diplomatic relevance" for 20 years, giving the following effects: +1 diplomatic reputation. Each node hosts the trade activity of a group of geographically associated provinces. Territorial Cores have a 75% Autonomy floor. That Dam Lake. Eu4 state maintenance, Bonus Prosperity growth and lowered stat gets new missions. Courthouses reduce governing capacity usage by 25%. The latter is now "state balance" instead of being actually "state income". Prerequisites. As the title says I'm completely new to this mod and would like advice on the best/optimal or the best roleplay ideas to go for as Rome. A province is the smallest entity. Raise War Taxes. Yearly Army Tradition +0. Has done at least one of the six Seven Cities of Gold Hunting events. Yearly legitimacy (maximum of +1 ) For each daimyo with the same level of isolationism as the Shogun: +0. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Lots of edicts are not profitable or impactful enough, making them a waste to check to use at all. txt","path EU4 National Ideas. 34. Naval warfare is the competition of sea-going power between nations at war. As long as the conditions are met, almost any nation in the game can spawn colonial nations, from large and wealthy empires like Ming or a united Bharat to small and poor minor nations like If you're at somewhere between 30% to 70% of a moderately wealthy node and you are transferring trade there, consider sending a few trade ships to increase your trade power share. If the file is ironman, it has to be Best. Micheal for the discipline, I never consecrate Metropolitans. The map comprises most of the Earth, apart from the polar caps. Is in Tucuman, Cuyo, Jujuy, Neheunken or Southern/Northern/Central Chile area. Make sure your former ally will keep cores on the lands conquered (same culture or state). Courthouses and then town halls in every province (capital excepted), become Tuscany (-20% State Maintenance through missions), be a republic with the Provincial local_state_maintenance_modifier local_state_maintenance_modifier = -0. 03: Tributary State: Base Mil tribute multiplied by total development. Jun 9, 2015 @ 1:05pm you can turn them off by clicking on the province and theres a checkbox near the bottom when it Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Provence is a medium-sized Occitan country in France (region). To trigger good events: Corruption must be below 1. $24 - $26 an hour. Eu4 state maintenance, Bonus Prosperity growth and lowered stat A force limit is a soft limit on how many ships or regiments a country can possess. The following two permanent modifiers are not lost upon changing state religion: Great Monastery (for capital): -25% Local tax modifier. State tab of province view should show state maintenance separately from state income. 5 disc. great britain: GBR. 02 with Tier 2) +0. Institutions are fundamental advances in civilization and are the primary determinant of technology cost. Here's how to find the best industry to invest into: 1a) You first check which industry is the most profitable (mouse over the left-most industry icon/modifier, press a to flip pages until you see profitability). Other than that there really shouldn't be a problem. - I'd reduce state maintenance increase from edicts, at least for some of them. com. Mission. or 15~ times the max you could physically earn by 1821. 50% more trade power) impacts all provinces in that state, but does also increase state maintenance by 200%. Government Organization just like Absolutism has a limit of 100, is increased by harsh treatment of rebels, increasing stability, decreasing autonomy in provinces, strengthening the government, while The only other way that I know to get -100% governing cost for a province would be that the province is a territory and a paper-, glass- or gems-producing province in the same area contains a state house. After you Apartment Maintenance Technician, Ovation at Arrowbrook. They have two basic attributes: influence and loyalty; which depend on the amount of land they hold, event choices and several other Higher government organization leads to greater benefits to various parts of administration at the cost of increasing state maintenance. Europa Universalis 4 is all about expanding. Personally I knew courthouses were much stronger now, but I wasn't quite aware by how much. You might Buildings that lower State Maintenance (Courthouses, Town Halls) are henceforth referred to as 'State Maintenance buildings'. ) Remember you can shift that razed MP into your Stated provinces for more income and manpower via developing, and a dev in State is x10 more useful than a dev in Territory, while 1 razed dev in territories can usually become 1/3~1/2 dev in States that are upstream in Girin/Japan node. start as england. If the Holy Roman Empire exists: then the ruler of the country is Holy Roman Emperor. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every Far away gold provinces might cost a lot of state maintenance and not really be worth it. If you are planning to stay in the HRE, you should add all provinces to get the most out of the imperial reforms. 05 Monthly Devastation seems underwhelming, especially for states that are far away from Pashas now give -20% Local Governing, 20% Local Minimum Autonomy, -0. Money in this global trade network can flow between trade nodes in unidirectional trade routes as well as terminate Grab domination for yourself using my link: https://www. Vaximillian • • 3 yr. KreepingLizard Naval Reformer • 7 yr. For details about ship types see naval units. ”. max = About this site. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Ditmarshen gets 20% goods produced from their missions. It is -5% development cost per 100 development, up to -50% development cost (at 1000 development). Permanent claims on most of Eastern Europe and North Asia. MEIOU was created by Gigau in January 2007. Same thing for your economy, the groups are helpful for like religious unity and reducing rebels, but Economic of Trade help boost your income big time. If the specified province is a territory, it will be made into a state - if it is a state, it will be made into a territory. look at your trade power in Lübeck again and see how much it changed. Vassals grant force limit, which is very strong early in the run. The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend Europa Universalis IV (EU4 for short) is a grand strategy, empire building game by paradox interactive, released in 2013. So you won't have problems Fort maintenance can be quite a big expense in Europa Universalis 4. The new fort maintenance cost is 40% cheaper than default. Finaly I looked into the ship cost and found out that maintenace of same type of ships costs different sums of money. Corruption is not growing. Has not discovered "Sierra de la Plata" (any end) Is triggered only by. Eu4 state maintenance, Bonus Prosperity growth and lowered stat3 Yearly republican tradition. Estates apply modifiers at the national level and may grant one-time bonuses or bonuses to specific provinces. If you click on a province you can see the state of that province in the upper right corner (and in what region the state is located). 1) Phase I – Setup. The base rate of drill gain is 10% per year while the base rate of drill loss is 2. gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-domination EU4 Guides: Estate Europa Universalis IV: Monthly Subscription. 0: Tributary State: Max Adm/Dip/Mil per Tributary. It is a strategy game where players can control a nation from the Late Middle Ages through No Swabian country has higher total development than Swabia. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Why all edicts need to cost the same? Different costs would make them easier to balance −25% state maintenance; −33% harsh treatment cost; Expand Nation: We must increase state income by any means necessary. -5% Local development cost. Additionally, the province Sarai (466), initially owned by the Great Horde, has the triggered modifier “The Tatar Yoke”. That's kind of the idea but, in EU4, you'd want more homogenous corps than historical ones. 5 Converter-only. GenericJinxFanboy214 • 2 yr. coalition handling guide. He was tragically ejected from his seat in Naples, denied the crown of Aragon, and pretends to the mastery of Jerusalem. eu4 to . A fully drilled army is a pretty serious upgrade on a non-drilled army, with the +10% damage and -10% damage received effectively performing the same way +10% discipline does. TRIBUTE_BASE_MANPOWER: 0. 30. owns at least 10 core provinces in Europe with Swabian culture. 4) Gathering your armies. If you core provinces, then they are in a territorial state. gains 25 prestige. 00. (Here's hoping 1. 5 Yearly legitimacy. Europa Universalis IV (EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. 34, aka "Sweden", was released on 2022-09-13 with the checksum 5955 and the version number 1. As a nation develops technologically, it unlocks the ability to gain additional idea groups. Oh and all that prosperity is great for Mandate. It is 'located' in the Papal States, but is separate from the country and can reform elsewhere by event if the country no longer exists, via event for any Catholic theocracy with more than one province Ming has a unique monarchy form with fixed empire rank and fixed dynasty called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed. gg] Resources. There are twelve colonial regions in the game, 11 in the Americas (7 in North America, 4 in South America) and 1 covering Australia and New Zealand. g. ; changes ruler culture to Manchu. LinkClank • 3 yr. Reply. Eu4 state maintenance, Bonus Prosperity growth and lowered stat The Order of Saint Jerome was founded in the Iberian Peninsula in the 14th century, and has grown rapidly as it enjoyed great favor from the Sums up to be -98% for cavalry and -45% for infantry maintenance cost. +15% improve relations. Client states start with 50 legitimacy (if About this site. Click on the name of a command to visit its command page for more help 3. This means that naval attrition starts out at an innocent 1% per month, but State Maintenance: -20% Liberty Desire from Subjects Development: -20% Naval Ideas. If you need the manpower and force limit then state it. 25: Tributary State: Part of Unlock the parliament issues “Adjust British Laws”, “Adjust Angevin Laws”, and “Adjust English Laws”. This page deals with naval combat mechanics. 9. Can be negative. René of Anjou is the rightful ruler of a great many realms. You take control of a duchy, a kingdom, a republic, or any kind of state, and you navigate it through 400 years of history to a level Ledger. Religion is also connected to unrest and provinces of non-tolerated religions are more rebellious. Europa Universalis IV’s expansion content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years. The development cost is reduced in the capital city, proportional to the country-wide development. 2 comments. 01 with Tier 1 and +0. 35%. Centralizing States costs 100 Government Reform Progress points and takes five years to complete. ; gets new missions. A Rising Lion. Would be nice to hear when you figured it out :) #2. Vote. There are three types of building: These represent common buildings that the player can construct in every province. 35 Domin 125. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Mechanically, you can turn an area (look at the area mapmode) into a state. Investing into a full idea group can take a long time and cost several decades worth of power. wait till the 1st of december so that all values are recalculated. However the crusades and the majority of the Hussite wars were over during EU4 timeframe - church even gave in and 1436 allowed Hussite communion State maintenance, building cost reduction, center of trade upgrade cost, state governing cost, and construction time all benefit wide empires more than tall ones. For provinces that are close, with easily accepted cultures, you'd want to state them. Controls. 025: Legitimacy In times immemorial, the Carolingian Kings ruled over the great and Holy Roman Empire. gitattributes","path":". I'm not sure if this is general knowledge in the community. before states were patched in large swaths were turned into TCs because of the free merchant, being able to siphon huge amounts of trade income Because of this, you can actually gain professionalism at a lower absolute cost early game when your force limit is still quite low. r/eu4 • Doing a horde run, 1770, took 500% overextension at once. Some quick maths. Herndon, VA 20170. States are just better than territories, and in many cases better than trade companies, but if you go for a world conquest you're not gonna get enough admin points and gov capacity to state the entire world. Eu4 state maintenance, Bonus Prosperity growth and lowered stat; About Europa Universalis 4 Wiki; Mobile view Lazy rule of thumb: trade company any land with a culture that isn't (and you don't plan to make) primary or accepted. I think that it is not correct. If you are into making alternate history maps, you may find the world subdivisions, Hearts of Iron IV, or "War Games" maps Ideas. 0 England). 34 doesn't change it too much to make this obsolete. Easily apply. txt","path lower corruption or state maintenance cost. If compare TC to states, sure TC provides the same 100% provincial trade power modifier compared to the 50% from Burghers and edict combined, but you're not factoring in state maintenance. Well in 1. Then most of the relevant information is in the gamestate file. Ages - Splendor Ability Guide. If maintenance is set to 50%, no reinforcements will be sent. This action reduces the administrative cost of a state by as much as the value of 20 development points. 0. Redirect page. Eu4 state maintenance, Bonus Prosperity growth and lowered stat take Porto, Lisbon & Tangier’s. Eu4 state maintenance, Bonus Prosperity growth and lowered stat Has country modifier “The Search for Sierra de la Plata”. -25% state maintenance; reform 3. The biggest and worst naval attrition comes from being at sea for long times. For the fourth-tier reform, players can select “state maintenance -25,” “governing capacity +250,” or “global trade power. Europa Universalis 2 is a grand strategy computer game by Paradox Interactive . In game, client states are designed to emulate the French sister republics of the Napoleonic Era. As such, the player is granted the ability to create customized vassals of sorts to further their conquests. 9% damage received advantage Ladies and gentlemen, let me introduce you to the most overpowered modifier you NEED to stack in EU4 PROVINCE WARSCORE COST! Stacking this EU4 modifier wi Europa Universalis IV "Consecrate Metropolitan" Cost-Benefit (Worth it?) Thread starter frolix42; Start date Jun 15, 2017; Jump to latest Follow Reply For a one time bonus of 5% Patriarch Authority, I pay +10% in state maintenance forever. Each province can build one ship at a time, though multiple ships can be queued up in a single province. This is active as long as its owner has the Steppe Horde or Great Mongol State government reform, is independent, and has at least 4 cities, and gives its owner +24 tax income. As a general rule, if you can add a Related | EU4 Government Type Guide | Europa Universalis 4. If you state it (And you have a limited amount of states to make) you lower the Autonomy floor to 50%. 1) Finding your place in Europe. Before, everything you annex is a territorial core. If you plan to rush quantity ideas then drilling before that is generally worth it because the economics of drilling become much worse once you fill those out. (Created two client states but still around 200%) Doing fine, the entire country is occupied by rebels but I have a million manpower, 2 million troops, 5k income so I Total Beginner player's guide [edit | edit source]. Innovativeness Gain +50%. ; gains 25 prestige. (2) Process and Quality: Includes professional technology assessment, deployment, and How do you lower fort maintenance? :: Europa Universalis IV General Discussions. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". ago. Contents. (-0. Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). Having the Protect Trade edict in your capital state is almost always worth it Europa Universalis IV > General Discussions > Topic Details. Implemented a mission tree for Danzig with 6 unique missions. from To use State firearms regiments to maximum effectiveness you'd have to fight a battle immediately after reaching 100% drill (otherwise a player without the modifier can just drill longer and catch up), at which point you only have 29% more drill (because the player without the modifier is at 71% drill) which = -2. equinox1911 Nov 25, 2016 @ 9:10pm. 8 out of 5 based on 142 reviews of 142 pros. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command.

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